Happy Rails Process

Stuff with things on

Trailer of our game

with 3 comments

Written by sivertbakkeng

September 4, 2009 at 1:36 pm

Posted in Uncategorized

Release Candidate of the game + poster

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An own site has been created for it
>>Try it<<

Note: Some people have experienced that the web plugin needed to play it doesnt download automatically.
If so: >>Download the plugin here<<

Written by sivertbakkeng

May 25, 2009 at 2:56 pm

Posted in Uncategorized

New Build out + screenshots

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The programmers have put on a red cape, and working well to stitch the game together. There are loose ends all over, but the game is getting very close to completion. Kudos to Rasmus, Glen, Søren and Bo for putting together this build.

>>Try it!<<

Some screenshots



/Sivert

Written by sivertbakkeng

May 23, 2009 at 12:47 pm

Posted in Uncategorized

SOUND: Main theme

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(Kaizer) Kristian has been working on the main theme for the game. It’s a pretty catchy tune.

>>Download it<<

Written by sivertbakkeng

May 18, 2009 at 5:44 pm

Posted in Audio

GRAPHICS: Mid process

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The graphics are coming along. Getting something that looks as close as the concept art as possible is definately a challenge. Theres still some way to go, but it is starting to take shape. We were originally making a custom shader, that would make things look more 2d and cartoony. -But, it had to be dropped, as the payoff wasnt good enough pr time to finish.

I didnt get a chance to grab some screens before the programmers started reworking some of the elements, but overall it should give an overview of what visuals that can be expected.
Sivert.

EDIT: Latest Screenshots, in descending order

Written by sivertbakkeng

May 18, 2009 at 3:40 pm

Posted in Visual Design

Almost Beta

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And yet a new build, it is almost beta

>>Try it<<

/Rasmus

Written by rasmuskr

May 16, 2009 at 5:31 pm

Posted in Programmers Corner

ART: Graphical User Interface (GUI)

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The user interface’s visual style is nearing completion. Below, and image that showcases 3 of the central components: Start Menu, Scoreboard, and Toolbar. The inspiration is gathered from old school train tickets, putting more on a graphical focus on the journey – to compensate from a construction based gameplay.

Written by sivertbakkeng

May 12, 2009 at 6:02 pm

Posted in Visual Design

ART: Scoreboard

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This is a suggestion to how the scoreboard will look after a completed level.

Written by sivertbakkeng

May 11, 2009 at 3:47 pm

Posted in Visual Design

Alpha of the game

with one comment

Second Update:

http://www.rasmuskr.dk/HappyRails/HappyRails-a3/HappyRails-a3.html

In this update there are included snap, and actual differences in the difficult levels.

( oh yeah and the train does not disappear any more (-: )

UPDATE:

http://www.rasmuskr.dk/HappyRails/Happyrails-a2/Happyrails-a2.html
New version with some minor fixes

Here are the two alpha builds: 

http://www.rasmuskr.dk/HappyRails/Happyrails-a1-v2/HappyRails-a1.html 

http://www.rasmuskr.dk/HappyRails/Happyrails-a1-v1/HappyRails-a1.html 

and YES the train is fubar when it is going right… and yes there is a problem when the track pices are picked up…

Written by rasmuskr

May 8, 2009 at 5:51 pm

Posted in Programmers Corner

ART: 3 Level sketches

with 2 comments

We are going to have 3 levels, representing France, England, and Denmark (lvl 3,2,1 respectively). Here are concepts on how they will look. The emphasis is to have a style that allows to combine 3d and 2d elements. The levels should be stylised, while capturing a feeling of the represented country/city. Next in the process will be to design objects for the scene.

Previous Entries:

Written by sivertbakkeng

May 7, 2009 at 8:50 am

Posted in Visual Design